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Flaiming mouse cursor pack
Flaiming mouse cursor pack












flaiming mouse cursor pack

flaiming mouse cursor pack flaiming mouse cursor pack

I know some people use other key bindings and that may actually matter in this case (becomes more inconvenient? but we are getting into another realm of discussion as whether the player should make better choices with their bindings and playing methods. Note: I refer to "shift clicking" as it's the default settings since old arpg days. If you are moving over the spot you want to place mine, gotta adjust timing so that when you press shift + lay mine your character is over the spot). I can see that some players want to place mines in specific spots by first moving their cursor there, though I feel it is really inefficient (you are standing still while targetting your location) or that the difficulty is the exact same as the alternative of walking in a certain direction then laying mine via hold shift once your character is over the desired spot (in both case the screen is moving at rate of your movement so it's based on your timing either way: if you're moving and want to target a specific location with cursor, your screen will be moving so you have to adjust mouse to that new location constantly. The result right now for me is that I just hold shift every time i want to cast a mine and I don't really care. Apparently before, it was auto-shift casted (lay mine where you currently are instantly). Right now the functionality for mine skills is that if you cast lay mine, your character will move to the cursor to lay a mine. Well I don't really care either way as it's not a big difference, and whirling blades currently functions as the 'auto-shift' but this really does come down to a mostly arbitrary design choice considering there are people who prefer either or don't care about holding shift.Īn example (wait didn't i just post a tl dr version, why is there more): Tl dr if you think pressing shift is a chore, then there are also people who don't care about pressing shift and can realize there is a loss in functionality that is brought by being forced to hold shift every time they cast.

#Flaiming mouse cursor pack full#

If the no-shift cast was implemented, then targeting a specific location becomes more difficult.Įxample: what may occur is that the caster instantly does full range (assuming no obstacle or 'chasms' ), then to get to your final spot is a bit harder because your screen will have instantly shifted quite a lot, making it harder to re-target the specific spot you wanted (this may actually matter, for example dodging storm calls) The reason is that when you target an area out of your default range, what will occur is that your character will walk enough so that you will end up almost EXACTLY where you positioned your cursor: meaning you can actually select the exact spot where you will go to in one click. I don't agree with all the suggestions for auto-cast without shift, considering they are just preference, and on the opposite side there is an actual functional result for the current state.














Flaiming mouse cursor pack